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Computer Books
Dedicated to the principle that more is more, the massive Java: How to Program, Third Edition, may just be the most comprehensive available textbook for Java. Suitable for both students and home study, this book offers an extremely thorough introduction to Java programming, including all major APIs. The sheer size (and level of detail) presented here is undoubtedly its most impressive feature. Weighing in at over 1,300 pages, it features an almost endless trove of information with over 500 programming tips, over 1,000 summary points, over 900 programming exercises, and a whopping 5,000-plus entries in its index. This is clearly a textbook and reference for students who want to master the entire Java language. The authors present many challenging exercises and examples too, including numerous interesting graphics problems, a simulation for a simple CPU, a compiler (for the same), and an elevator simulation case study. (In all, there is certainly sufficient material in this book for two semesters of college work.) Besides a full tour of all the fundamentals of Java, from basic statements to object-oriented design techniques, the authors also delve into more advanced APIs for servlets, JDBC, RMI, and JavaBeans. (Their guide to Swing components is also a standout here.) While the richness of Java: How-To Program might intimidate some readers, for those who want to experience all the possibilities of Java, this book is a fine choice for a first textbook on introductory programming in Java. Its authoritative and far-ranging presentation can serve as a reliable and effective guide to the truly exciting world of Java development. --Richard Dragan Topics covered: Basic Java, applets and applications, control structures, methods, arrays, object-oriented programming techniques, strings, graphics and Java2D, Swing user interfaces, exceptions, multithreading, multimedia, file I/O, JDBC and databases, servlets, RMI, networking, sockets, custom data structures and collections, and JavaBeans.
This comprehensive guide to Macromedia Dreamweaver 2 for Mac and Windows serves as both an introductory aid for beginners and a useful reference tool for more experienced users. Lowery does it all: he explains features and technologies fully, throws in lots of usage tips and cross-references, and offers screen shots and step-by-step projects. Lowery begins by explaining Dreamweaver, the current HTML standards, and new features such as dynamic styles and JavaScript behaviors. He provides a tour of the interface and helps you set your preferences, starting you off in the planning and creation of your first site. Later he goes into more detail about HTML, showing how to use Common Gateway Interface (CGI) programs, plug-ins, ActiveX, Java applets and scripts, and VBScript. (DHTML gets its own section too.) There's a series of explanations on specific Dreamweaver capabilities, from creating objects to customizing behaviors and tags. General interest Internet topics get their due, and the book covers multimedia elements, including how to add video, audio, and Shockwave movies to your Web page. For larger-scale Web sites, the sections on Cascading Style Sheets and XML will be useful, and information on dynamic databases and e-commerce issues wrap the book up nicely.
Macromedia Fireworks 2 is one of the most flexible graphic design and manipulation programs for the Web. The Fireworks 2 Bible is a definitive title that offers a one-stop tutorial and reference to the product. While the book focuses on the features of Fireworks, it also offers introductions to key topics for those new to the technical issues of dishing up graphics on the Net. For example, the chapter "Managing Color" begins with a concise and easy-to-read description of the color palette compatibility issues you'll run into and offers nice tips like compensating for Macintosh and PC gamma levels. Such a presentation makes the book and the Fireworks program good starting points for developers new to the graphics game. Fireworks offers more functionality than ordinary graphics packages, and this guide covers them all. Readers will learn how to use special effects, optimize elements for Web standards, and output their creations to HTML and JavaScript code. There is also a chapter about integration with Macromedia's Dreamweaver Web authoring package. The companion CD-ROM includes trial versions of Fireworks 2, Flash 4, Dreamweaver 2, ColorWeb Pro, and other utilities, as well as a library of graphics. If you're making Fireworks 2 a key part of your coding strategy or you're just curious about the program, this well-organized title is a wise investment.
Embracing in full the new features of the Java 2 platform as they apply to CS1/Introductory Programming topics, the second edition of this leading textbook continues to teach beginning programmers how to design and implement high-quality object-oriented software. A new chapter, "Exceptions and I/O Streams" (Chapter 8), has been added, which explains the Keyboard class used in the text and explores other I/O issues such as files, network communication, and object serialization. Applets and applications are intertwined throughout the book to demonstrate computing concepts. Applets, introduced in Chapter 2, build on the excitement of the web, while applications allow students to gain a clear understanding of programming concepts. John Lewis and William Loftus have expanded their coverage of classes and objects with this edition to provide more in-depth discussion of methods and parameter passing, object relationships, and class design. Discussion of Swing components is also new to this edition, as is the inclusion of new Collection classes.
Using Java(TM) 1.1, Java Software Solutions teaches beginning programmers how to design and implement high-quality object-oriented software. The authors emphasize problem solving through understanding requirements, exploring options, and designing conceptually clean solutions. John Lewis and Bill Loftus wrote this book from the ground up, taking full advantage of Java to teach introductory programming. Throughout the book, the authors intertwine the use of applets and applications to demonstrate computing concepts. Applets are introduced early, building on the excitement of the web, while applications are used for readers to gain a clear understanding of programming concepts. Exploring Java is a comprehensive introduction to a new tool for building the next generation of network-capable applications. The ability to create animated World Wide Web pages with Java has sparked its popularity. But Java is also important because it's truly portable. The code runs on all systems that provide a Java interpreter, whether Windows 95, Windows NT, Macintosh, or UNIX. Java's most dramatic claim concerns safety; its design makes it difficult to write viruses and other hostile software. Therefore it's an ideal language for writing software that travels across the Internet. With a practical, hands-on approach, Exploring Java shows how to write Java applets and create dynamic Web pages. But that's only the beginning. This book shows you how to get up to speed writing advanced applications like networking programs, content and protocol handlers, and security managers. Exploring Java is the first book in a Java documentation series from O'Reilly that will keep pace with rapid Java developments.
Anyone who needs to plan, build and maintain a web site, both on the Internet or a company Intranet will find knowledge of ASP invaluable. This book updates and expands the knowledge of programmers with an existing knowledge of ASP 1.0, and allows anyone with knowledge and experience of VBScript or JavaScript and the internet to learn this exciting server side web technology.
In typical O'Reilly & Associates fashion, this book documents every nuance of the JavaScript 1.1 language specification. It may appear dry on the surface (many pages have the spare style of UNIX online documentation), but this is the book you'll pull off your shelf when you want to know which method returns the primitive value of an object. Flanagan's book comes out ahead of its competitors in a few other areas, too. JavaScript features a useful discussion of the limited JavaScript support found in Microsoft Internet Explorer and provides excellent documentation of LiveConnect, the software that allows JavaScript to communicate with Java applets. It also offers a taste of what's in store for the just-released JavaScript 1.2.
"Learning Perl" is ideal for system administrators, programmers,
and anyone else wanting a down-to-earth introduction to this useful language. Written by a
Perl trainer, its aim is to make a competent, hands-on Perl programmer out of the reader
as quickly as possible. The
Master the art of third-generation site design.
There is certainly no shortage of books on Java, but here is one that stands out from the pack. The second volume of Core Java 1.1, Sun Microsystems' "official" guide to Java programming, provides coverage of advanced Java topics that you won't find discussed anywhere else, including excellent material on Java network programming. The excellent excerpts of working code will also help you solve a wide variety of real-world problems that turn up in everyday development.
Souping up a Web site has never been easier. This book/CD-ROM set offers a complete introduction to CGI, Perl, and JavaScript programming plus a collection of sophisticated CGI scripts that readers can use to add popular functions to their Web sites, including search engines, passwords, product databases, a shopping cart, custom forms, animated images, and more.
Perl is the UNIX/Windows NT programming language behind most Internet sites and Web Servers. Intended for advanced Perl programmers--primarily those using the NT version--this helpful guide is excellent for anyone who needs high-powered instruction in Access Basic. The CD offers WinPerl--the shareware Perl program for Windows NT and Windows 95--plus all the source code and other tools.
A reader from Seattle, WA , November 3, 1998
Whether a beginning novice or an experienced web master, this fully updated and expanded second edition of Creating Paint Shop Pro Web Graphics will clearly instruct the reader/user in the latest feature of Paint Shop Pro 5 and the use of a digital camera. Creating Paint Shop Pro Web Graphics offers hundreds of pages of full color examples teaching all elements and aspects of Paint Shop Pro 5. Creating Paint Shop Pro Web Graphics is a must for anyone seeking to create a truly memorable and effective web site. Java for RPG Programmers by Phil Coulthard, George Farr George Farr and myself (Phil Coulthard) hope you find this book not only worthwhile as a learning aid, but also enjoyable to read. We wrote this book to fill what we saw as a large gap between the world of RPG programmers and the world of Java programmers. There are many hundreds of Java books, and we hope/expect you will read a number of them after this one, consider this a bridge from our world of RPG to the new world of Java. We thank you for your interest!
This book shows how to build a "smart" catalog online--that means that the catalog changes quickly to accommodate price changes, part changes, etc. The CD-ROM contains Saqqara System's Step Search Enterprise Software, an Internet catalog publishing and authoring system that provides product information management and delivery solutions.
A complete guide to creating effective Web sites using a database as the
back-end server, this volume concentrates on integrating Access 97 into a Web site. The
book covers all server platforms as they relate to Access. The CD-ROM software toolkit
contains complete management |
copyright 1998 Netsitement